STM32 core 3.0.1-dev
Arduino core for STM32 based boards: API reference
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system_stm32c5xx.c File Reference

CMSIS Cortex-M33 Device Peripheral Access Layer System Source File. More...

#include "stm32c5xx.h"
#include <math.h>

Macros

#define SYSTEM_CLOCK   48000000U
 

Functions

void SystemInit (void)
 Setup the microcontroller system.
 
void SystemCoreClockUpdate (void)
 Update SystemCoreClock variable according to Clock Register Values.
 

Variables

const VECTOR_TABLE_Type __VECTOR_TABLE []
 
uint32_t SystemCoreClock = SYSTEM_CLOCK
 
const uint8_t AHBPrescTable [16] = {0U, 0U, 0U, 0U, 0U, 0U, 0U, 0U, 1U, 2U, 3U, 4U, 6U, 7U, 8U, 9U}
 
const uint8_t APBPrescTable [8] = {0U, 0U, 0U, 0U, 1U, 2U, 3U, 4U}
 

Detailed Description

CMSIS Cortex-M33 Device Peripheral Access Layer System Source File.

This file provides two functions and one global variable to be called from user application:

  • SystemInit(): This function is called at startup just after reset and before branch to main program. This call is made inside the "startup_stm32c5xxxx.c" file.
  • SystemCoreClock variable: Contains the core clock (HCLK), it can be used by the user application to setup the SysTick timer or configure other parameters.
  • SystemCoreClockUpdate(): Updates the variable SystemCoreClock and must be called whenever the core clock is changed during program execution.

After each device reset the HSIDIV (48 MHz) is used as system clock source. Then SystemInit() function is called, in "startup_stm32c5xxxx.c" file, to configure the system clock before to branch to main program.

This file configures the system clock as follows:


System Clock source | HSI

SYSCLK(Hz) | 48000000

HCLK(Hz) | 48000000

AHB Prescaler | 1

APB1 Prescaler | 1

APB2 Prescaler | 1

APB3 Prescaler | 1

PSI | Disabled

Require 48MHz for USB, | Disabled

SDIO and RNG clock |

=============================================================================

Attention

Copyright (c) 2026 STMicroelectronics. All rights reserved.

This software is licensed under terms that can be found in the LICENSE file in the root directory of this software component. If no LICENSE file comes with this software, it is provided AS-IS.